


High FPS
Fixed framerate dependent bugs
High resolution
Remastered fonts and UI icons for better clarity
Windows 11 / modern PCs
D3D8 to Vulkan translation. Modern CPU support.
Improved input
RAW input with proper DPI scaling. Up to 16k DPI support.
Technical fixes
Fixed various crashes and sound issues.
Field of view
FOV adapted for wide screens.
Changelog
-Fixed game initialization issues, should start with no problem on modern GPUs and CPUs.
-Custom game launcher, including original game and MOGGA overhaul settings.
-Fixed UI: Menus, loading screens, visual novel layout. Menus and loading screens now use the whole width of 16:9 screen, scaling to fit the edges. New fullscreen visual novel layout.
-Remastered: UI fonts and weapon icons are now rasterized in runtime from vector sources to match the screen resolution.
-Rearranged some of the UI elements to match 16:9 screen. The game now uses dynamic HUD layout instead of fixed 4:3 canvas.
-The launcher correctly recognizes installed GPUs and connected monitors, allowing to manually select them.
-The game moved from DirectX 8 to Vulkan. Modern presentation, exclusive/borderless fullscreen. Removed driver overhead caused by old API, should work even faster now.
-Custom frame limiter options, fast V-Sync option using mailbox presentation system. The game renders the frames as fast as it can, but only the last finished one is presented to avoid screen tearing.
-Fixed sound issues. Implemented DirectSound to modern Windows XAudio2 translation. Enabled by default.
-Fixed DirectSound issues with missing sounds.
-Fixed collision calculation issue that limited "ShootDodge" height and distance. ShootDodge is now FPS agnostic.
-Fixed Vinnie Gognitti being unable to jump between buildings in the chase section on high FPS.
-Added "Remove Adaptive Difficulty" option that disables adaptive scaling on Fugitive that could set Max's HP to just 40% of normal in a few chapters. The option also unlock all other difficulties, so the player can choose the level they want.